GET TO KNOW ME!

Technical Designer and Developer
Building Tools, Systems and Games in Unreal Engine 5

QUICK STATS

BIO

Based
UK - Relocating to Canada
Degree
BA (Hons) Games Art & Design | Indie Development Specialism
Norwich University of The Arts
Experience
2 Industry placements
Primary Engine
Unreal Engine 5
Languages
C++, Blueprints, GDScript, C# 
Status
Actively looking for opportunities

I'm Oliwia! a Technical Designer and Developer with 4 years of experience across game design, development and tooling. My focus is on building developer-facing tools and systems that solve real workflow problems, with a strong foundation in C++, Blueprints and Unreal Engine 5 plugin architecture.

I started in game design and graduallt moved deeper into the technical side: gameplay programming, UI/UX and most recently tool development. I'm drawn to the parts of development that make other developers' lives easier and more efficient.

Most recently I completed a suite of 10 production-ready UE5 plugins as my Final Major Project. Designed from real developer pain poits, built to industry standard and actively maintained beyond graduation.

WHAT I BRING

✦ Tool and Systems Development
Designing and building developer-facing UE5 plugins from brief to delivery
✦ Technical Design
Bridging the gap between design intent and technical implementation
✦ Full Pipeline Ownership
Comfortable taking a project from concept through to a shipped, polished product
✦ Collaborative and Solo Experience
Internships, team game projects and solo shipped games across multiple jam events
✦ Research-driven Approach
I survey, plan and validate before I build

UNREAL ENGINE 5
C++
BLUEPRINTS
UMG
PLUGIN ARCHITECTURE
VISUAL STUDIO
GITHUB

CURRENTLY LOOKING FOR

Roles in Technical Design, Tools Development or Game Development
Open to opportunities in the UK and Canada

WHERE TO FIND ME

LinkedInGitHubItch.io