I'm Oliwia! a Technical Designer and Developer with 4 years of experience across game design, development and tooling. My focus is on building developer-facing tools and systems that solve real workflow problems, with a strong foundation in C++, Blueprints and Unreal Engine 5 plugin architecture.
I started in game design and graduallt moved deeper into the technical side: gameplay programming, UI/UX and most recently tool development. I'm drawn to the parts of development that make other developers' lives easier and more efficient.
Most recently I completed a suite of 10 production-ready UE5 plugins as my Final Major Project. Designed from real developer pain poits, built to industry standard and actively maintained beyond graduation.
✦ Tool and Systems Development
Designing and building developer-facing UE5 plugins from brief to delivery
✦ Technical Design
Bridging the gap between design intent and technical implementation
✦ Full Pipeline Ownership
Comfortable taking a project from concept through to a shipped, polished product
✦ Collaborative and Solo Experience
Internships, team game projects and solo shipped games across multiple jam events
✦ Research-driven Approach
I survey, plan and validate before I build