Industry placement at Odd Bug Studio working as part of a team to design and develop a creature terminal UI: responsible for all Unreal implementation including asset placement, UI blueprinting and UI design
Unreal Engine 5.4
UI/UX
Visual Script
Industry
Collaborative
ALL MIRROR'S LIE
A first-person psychological puzzle adventure game built solo in UE5, featuring custom C++ systems for gameplay, interaction and atmosphere
A card-based mystery matching puzzle game built collaboratively for Global Game Jam 2026: designed and developed with a focus on gameplay mechanics, puzzle logic and player experience
A complete game built for the 32hr UKIE Student Game Jam 2026: designed, developed and shipped covering gameplay programming, level design and visual scripting under competition conditions
Unreal Engine 5.7
Level Design
Solo Dev
Collaborative
Game Jam
PESCI POLITICS
A first=person multiplayer social deduction game built in a team over 10 weeks. Responsible for core gameplay loop mechanics, UI/UX implementation in engine, marketing, trailer editing and bug fixing
Unreal Engine 5.4
Visual Script
UI/UX
Collaborative
University
WEAVING SHADOWS
An external level design test set by D3t: a concpet for an additional chapter of Unravel, introducing a light and shadow mechanic that bridges Chapter 5 and 6 whilst respecting the game's existing design languages