GAME JAMS

A record of games shipped under competition confitions. Each one a complete, playable product built from scratch within a tight deadline

RIDDLE ME THIS?!

Global Game Jam 2026

Team

Collaborative

Year

2026

Engine

Unreal Engine 5.7

Role

Sole Developer

Genre

Puzzle / Card

Event

Global Game
Jam 2026
A card-based mystery matching puzzle game built for Global Game Jam 2026. I was responsible for all gameplay mechanics, puzzle logic, UI and player experience design. Building the core card system and game loop from scratch within the jam window.

GALLERY

View the "BEHIND THE SCENES" to see and learn more
OLIWIA JAKUBIAK - SOLE DEVELOPER
ZARA PEACE - ASSET PRODUCTION

CHICKEN FRENZY

UKIE 32hr Student Game Jam 2026

A top down platformer where two chicks must navigate parallel adventures across their coop to get back to their mom. Built for the UKI Student Game Jam 2026. I handled all development as well as level building while teammates covered environment and character art.

Team

Collaborative

Year

2026

Engine

Unreal Engine 5.7

Role

Sole Developer

Genre

Top Down /
Platformer

Event

UKIE Student
Game Jam 2026

GALLERY

View the "BEHIND THE SCENES" to see and learn more
OLIWIA JAKUBIAK - SOLE DEVELOPER
ZARA PEACE - ASSET PRODUCTION
GRACE PHIPPS - ASSET PRODUCTION

BIOSTRIDE

UKIE 32Hr Student Game Jam 2025

Team

Collaborative

Year

2025

Engine

Unreal Engine 5.4

Role

Sole Developer

Genre

Side Scroller /
Platformer

Event

UKIE Student
Game Jam 2025
A side scrolling platformer built with a team for the UKIE Student Game Jam 2025. Set in a post-pandemic overgrown city, the player collects supplies and scales buildings to survive. I served as the sole developer on the team, responsible for all Unreal Engine implementation while teammates handled assets and concept work.

GALLERY

View the "BEHIND THE SCENES" to see and learn more
OLIWIA JAKUBIAK - SOLE DEVELOPER
GRACE PHIPPS - ASSET PRODUCTION
JAKE ISON - ASSET PRODUCTION
CLEO PETRIE - CHARACTER DESIGN
GRACE STRETTON - CONCEPT ART
HETTIE FINDLAY - CONCEPT ART

BUBBLE TRUBBLE

Global Game Jam 2025

A bathtub arena battler level built for Global Game Jam, where I modelled and textured the space in Maya and Substance Painter, using a painted water illusion texture to suggest water without ever simulating it. Joined as a flexible support tole on a 9-person team, filling an open need for 3D art and level design.

Team

Collaborative

Year

2025

Engine

Unreal Engine 5.4

Role

Level Designer

Genre

Arena battle

Theme

Bubble

GALLERY

View the "BEHIND THE SCENES" to see and learn more
OLIWIA JAKUBIAK - SOLE DEVELOPER
ZARA PEACE - ASSET PRODUCTION

ITCH.IO JAM SPRINT

Four rapid prototypes, 2 months to complete. A self set sprint to sharpen fast iteration and repeat collaboration

A Photographer's Snowday

UE 5.7
Collaborative
Camera Systems
Itch.io Page
A wildlife photography exploration game where you complete a journal by tracking and photographing local wildlife. Built collaboratively in Unreal for a jam themed around Winter and the constraint of over complicated screen transitions

Magic Rift

Godot 4
Collaborative
GDScript
Itch.io Page
A browser-based 8-bit dungeon survival game. You have to try to stay alive while your attacks change every 10 seconds. Built collaboratively in Godot for a jam themed around Relinquish Control

Pigeon Escape

Godot 4
Collaborative
GDScript
Itch.io Page
A rage-inducing 2D browser platformer where you try your best to get both pigeons to the top. Built collaboratively for a jam themed around Big with a constant duality limitation

Apocalyptic Special

Unity 6.3
Collaborative
C#
Itch.io Page
A browser-based 2D cooking game set in a post-apocalyptic world. Drag food items onto trays to complete customer orders in time. Built collaboratively for a Wasteland themed jam