
A top down platformer where two chicks must navigate parallel adventures across their coop to get back to their mom. Built for the UKI Student Game Jam 2026. I handled all development as well as level building while teammates covered environment and character art.

A bathtub arena battler level built for Global Game Jam, where I modelled and textured the space in Maya and Substance Painter, using a painted water illusion texture to suggest water without ever simulating it. Joined as a flexible support tole on a 9-person team, filling an open need for 3D art and level design.


