INDUSTRY EXPERIENCE

A record of my industry placements, working withing professional teams on real production projects across game development and UI/UX

TVM INTERNSHIP

TheVampire'sManor LTD
During my placement at TheVampire'sManor LTD I worked as a Game AI Developer, contributing to game-ready AI systems for an active production project. My primary focus was building and refining custom Prey and Enemy AI, creating systems that were functional, optimised and production ready.

Team

Industry

Duration

July 2025 - Aug 2025

Engine

Unreal Engine 5.2

Language

Blueprints / Visual Script

Role

Game AI Developer

Type

Internship

WHAT I WORKED ON

✦ Designed and developed custom Prey and Enemy AI using Unreal Engine Blueprint and Visual Script
✦ Worked on game-ready AI behaviours including tracking, fleeing and despawning logic
✦ Produced consistent development documentation and reports throughout the placement
✦ Contributed to project optimisation across existing systems

SKILLS SHOWCASED

AI system design and implementation in a professional production ✦ environment
Working to an existing codebase and project standards ✦
Development documentation to industry standard ✦
Independent problem solving within a team context ✦

FEEDBACK

"Your workflow is extremely impressive. You listed out your ideas, compartmentalised those ideas into tasks you managed across each week..."
"You followed the brief perfectly, creating both AIs from scratch, altering location & tracking and running & hiding as well as creating the brand new bait, lure and noise systems."
"Your willingness to push yourself in learning, experimentation and iteration with new aspects of development such as A.I is an amazing skill to have."

ODDBUG INTERNSHIP

Odd Bug Studio

Team

Collaborative

Duration

March 2025 - April 2025

Engine

Unreal Engine 5.4

Language

Blueprints / Visual Script

Role

UI/UX Developer

Type

Internship
At Odd Bug Studio I worked as part of a multidisciplinary team a creature terminal UI project, a small sci-fi scene where the player approaches a terminal to access information on different creatures. I was responsible for all Unreal Engine work on the project, working alongside teammates who handled 3D modelling and concept art.

SKILLS SHOWCASED

✦ End-to-end UI/UX ownership within a collaborative team
✦ Translating a design brief into a functional, polished in-engine UI
✦ Working across specialisms, integrating art assets from teammates into my implementation
✦ Visual communication and UI design for a sci-fi aesthetic

WHAT I WORKED ON

Implemented all UI logic through Blueprint in Unreal Engine 5.4 ✦
Placed and configured assets within the scene ✦
Collaborated with 3D artists whose models were integrated into the ✦
final build
Contributed to team discussion and visual animation programming ✦

OLIWIA JAKUBIAK - SOLE DEVELOPER
ERIN CURTIS - PROJECT LEAD/CONCEPT ARTIST
CLEO BENTO GONCALVES PAVESI - ASSET PRODUCTION

WHERE TO FIND ME

LinkedInGitHubItch.io