✦ Designed and developed custom Prey and Enemy AI using Unreal Engine Blueprint and Visual Script
✦ Worked on game-ready AI behaviours including tracking, fleeing and despawning logic
✦ Produced consistent development documentation and reports throughout the placement
✦ Contributed to project optimisation across existing systems
AI system design and implementation in a professional production ✦ environment
Working to an existing codebase and project standards ✦
Development documentation to industry standard ✦
Independent problem solving within a team context ✦
"Your workflow is extremely impressive. You listed out your ideas, compartmentalised those ideas into tasks you managed across each week..."
"You followed the brief perfectly, creating both AIs from scratch, altering location & tracking and running & hiding as well as creating the brand new bait, lure and noise systems."
"Your willingness to push yourself in learning, experimentation and iteration with new aspects of development such as A.I is an amazing skill to have."

✦ End-to-end UI/UX ownership within a collaborative team
✦ Translating a design brief into a functional, polished in-engine UI
✦ Working across specialisms, integrating art assets from teammates into my implementation
✦ Visual communication and UI design for a sci-fi aesthetic
Implemented all UI logic through Blueprint in Unreal Engine 5.4 ✦
Placed and configured assets within the scene ✦
Collaborated with 3D artists whose models were integrated into the ✦
final build
Contributed to team discussion and visual animation programming ✦